It is always easier to build upon the work of others than to try and create everything from scratch. In order to build upon the works of others, however, one must know what the others' works are. What follows are catalogues of some of the fine work done by the Core level designers. These catalogues are based upon observation and subjective interpretation, and therefore may not be either complete or perfectly accurate. They do provide a good starting-point, however.
The catalogues included here are:
TR2 Item IDs
TR1 Entity States
TR2 Entity States
TR1 Animations
TR2 Animations
TR2 Sound IDs
TR2 ItemIDs:
0: Lara
* = sprite sequence; others are movable mesh
objects
1: Lara pistol animation
2: Lara's ponytail
3: Lara shotgun animation
4: Lara auto-pistol animation
5: Lara Uzi animation
6: Lara M16 animation
7: Lara grenade-launcher animation
8: Lara harpoon-gun animation
9: Lara flare animation
10: Lara's hips
11: Lara's hips
12: Lara's hips / Lara dagger animation
13: Red snowmobile (can go fast)
14: Boat
15: Doberman
16: Masked goon (white mask)
17: Masked goon (white mask)
18: Masked goon (black mask)
19: Knifethrower
20: Shotgun goon
21: Rat
22: Dragon
23: Dragon (partially decomposed)
24: Gondola (Venetian boat)
25: Shark
26: Yellow moray eel
27: Black moray eel
28: Barracuda / Whiskered fish (white, yellow)
29: Scuba diver
30: Gun-wielding rig worker
31: Gun-wielding rig worker
32: Stick-wielding goon
33: Stick-wielding goon
34: Flamethrower-wielding goon
36: Spider
37: Giant spider
38: Crow
39: Tiger / Snow leopard / White tiger
40: Marco Bartoli
41: Spear-wielding Guardian
42: Spear-wielding Guardian statue
43: Sword-wielding Guardian
44: Sword-wielding Guardian statue
45: Yeti
46: Bird monster (guards Talion)
47: Eagle
48: Mercenary
49: Mercenary (black ski mask)
50: Mercenary (black ski mask)
51: Black snowmobile (with guns)
52: Mercenary snowmobile driver
53: Monk with long stick
54: Monk with knife-end stick
55: Collapsible floor
57: Loose boards (Opera House)
58: Swinging sandbag / spiky ball
59: Spikes / Glass shards
60: Boulder
61: Disk
62: Wall-mounted disk shooter
63: Door? (Opera House)
64: Slamming door
65: Elevator
66: Minisub
67: Movable cubical block (pushable)
68: Movable cubical block (pushable)
69: Movable cubical block (pushable)
70: Movable cubical block (pushable)
71: Big bowl (Ice Palace)
72: Breakable window
73: Breakable window
76: Airplane propeller
77: Power saw
78: Overhead pulley hook
79: Sandbag / Ceiling fragments
80: Rolling spindle
81: Wall-mounted knife blade
82: Statue with knife blade
83: Multiple boulders / snowballs
84: Detachable icicles
85: Spiky movable wall
86: Bounce pad
87: Wall segment with spikes
88: Tibetan bell
89: * Boat wake (Venice, Bartoli)
90: * Snowmobile wake (Tibetan Foothills)
91: Lara and a snowmobile
92: Wheel doorknob
93: Above-water switch
94: Underwater propeller
95: Air fan
96: Swinging box / spiky ball
97: Gun-wielding rig worker / Marco Bartoli (unused?)
98: Goon at the fancy door holding poison bottle / Gun-wielding rig worker
99: Lara in cutscene
100: * Frame (for indicator bars)
101: Rolling storage drums
102: Zipline handle
103: Above-water switch
104: Underwater switch (some above-water ones)
105: Underwater switch
106: Door
107: Door
108: Door
109: Door
110: Door
111: Door
112: Door
113: Door
114: Door
115: Door
116: Door ? Bridge ? (Temple of Xian)
117: Bridge (flat)
118: Bridge (slope = 1)
119: Bridge (slope = 2)
120: Passport (opening up)
121: Stopwatch
122: Lara and butler picture
123: Goon at the fancy door / Monk
124: Airplane cockpit / Marco Bartoli
125: Fancy-door goon's gunflare / Crate lid / Minisub / Bartoli follower
126: Fancy-door goon's gun / Ceiling hook
127: Fancy-door goon's gunflare / Marco Bartoli / Lara's boot (thrown) / Bartoli follower
128: Laptop computer / Fabio / Marco Bartoli / Bartoli follower
129: Crate / Bartoli follower
130: Eros the Goon
133: Passport (closed)
134: N-thingy (Playstation memory card?)
135: * Pistols
136: * Shotgun
137: * Auto pistols
138: * Uzis
139: * Harpoon gun
140: * M16
141: * Grenade launcher
143: * Shotgun shells
144: * Auto-pistol clips
145: * Uzi clips
146: * Harpoons
147: * M16 clips
148: * Grenades
149: * Small medipack
150: * Large medipack
151: * Flares
152: Flare
153: Sunglasses
154: Portable CD player
155: Direction keys
157: Pistol
158: Shotgun
159: Auto-pistol
160: Uzi
161: Harpoon gun
162: M16
163: Grenade launcher
164: Pistol ammo(?)
165: Shotgun ammo
166: Auto-pistol ammo
167: Uzi ammo
168: Harpoons
169: M16 ammo
170: Grenades
171: Small medipack
172: Large medipack
173: Flares (opening box)
174: * Puzzle 1
175: * Puzzle 2
176: * Puzzle 3 ? [unused]
177: * Puzzle 4
178: Puzzle 1
179: Puzzle 2
180: Puzzle 3 ? [unused]
181: Puzzle 4
182: Slot 1 empty
183: Slot 2 empty
184: Slot 3 empty ? [unused]
185: Slot 4 empty
186: Slot 1 full
187: Slot 2 full
188: Slot 3 full ? [unused]
189: Slot 4 full
190: * Dragon 1
191: * Dragon 2
192: * Dragon 3
193: * Key 1
194: * Key 2
195: * Key 3
196: * Key 4
197: Key 1
198: Key 2
199: Key 3
200: Key 4
201: Lock 1
202: Lock 2
203: Lock 3
204: Lock 4
205: * Pickup 1
206: * Pickup 2
207: Pickup 1
208: Pickup 2
209: Dragon explosion effect (expanding bubble)
210: Dragon explosion effect (expanding bubble)
211: Dragon explosion effect (expanding bubble)
212: Lara's hips / Alarm
213: Lara's hips
214: Tyrannosaur
215: Lara's hips
216: Lara's hips
217: Lara's hips
218: Dragon bones
219: Dragon bones
220: * Extra Fire (Ice Palace)
222: Aquatic Mine (Venice)
223: Menu background (displayed when doing 3D-hardware rendering)
224: * Gray disk
225: Gong-hammering animation
226: Gong (Ice Palace)
227: Detonator box
228: Helicopter (Diving Area)
229: * Grenade blast
230: * Splash
231: * Bubbles
233: * Blood splatter
234: * Green-white thing (Great Wall)
235: Flare burning?
236: * Flash (looks like distant light)
238: * Bullet hit
239: * Sparkles (Floating Islands, Dragon's Lair)
240: Gunflare
241: Gunflare (spiky)
243: Lara's hips
244: Lara's hips
245: Rod?
246: * Flamethrower (repeat of grenade blast)
247: Pointer?
248: Support?
249: Rod?
250: * Sprayed particles (Diving Area, Barkhang Monastery, Temple of Xian)
252: * Fire
253: Lara's hips
254: Skybox
255: * Standard symbols
256: Monk
257: Lara's hips
259: Helicopter (The Great Wall)
260: The butler
261: * Assault-course numerals and punctuation
262: Lara's hips
263: Shotgun
264: Lara's hips
289: * Cellar artifact 1 (gold mask)
290: * Cellar artifact 2 (rounded statue)
291: * Cellar artifact 3 (flattened statue)
TR1
Entity States
I've
found that the two lion types are the two sexes of lions and that the crocodiles
and giant rats have separate types for on-land ones and swimming ones.
Also, Lara's evil-twin mutant has only the breathing animation; its mirror-image
behaviour is almost certainly hardcoded. I wonder if there is a reference-point
object in the center of the room that this mutant lives in; there has to
be some such point to refer the reflection to.
This contains the states of everything but Lara.
* = sprite sequence; others are movable mesh objects
0: Lara
7: Wolf
1: Lara pistol animation
2: Lara shotgun animation
3: Lara magnum animation
4: Lara Uzi animation
5: Lara / Lara's home appearance / Lara
wounded / Lara turned to gold
6: Lara's evil twin mutant
1: Walking
2: Running
3: Jumping
5: Stalking
6: Jumping and attacking
7: Attacking
8: Lying down
9: Getting ready to strike
10:
Running jump
11:
Dying
12:
Biting
8: Bear
0: Walking on all fours
1: Getting back to all fours
2: Walking on hind legs
3: Running on all fours
4: Rearing up on hind legs
5: Growling?
6: Running and attacking
7: Standing on hind legs
8: Biting
9: Dying
9: Bat
1: Starting to fly
2: Flying straight
3: Biting
4: Circling
5: Dying
10: Crocodile (on land)
1: Stationary
2: Walking
3: Walking
4: Turning
5: Biting
7: Dying
11: Crocodile (in water)
1: Swimming
2: Biting
3: Dying
12: Lion (male)
1: Standing
2: Walking
3: Leaping
4: Leaping and biting
5: Dying
6: Biting
7: Biting
13: Lion (female)
1: Standing
2: Walking
3: Leaping
4: Leaping and biting
5: Dying
6: Biting
7: Biting
14: Panther
1: Standing
2: Walking
3: Leaping
4: Leaping and biting
5: Dying
6: Biting
7: Biting
15: Gorilla
1: Standing on all fours
3: Running on all fours
4:
Walking on legs (attacking?)
5: Dying
6: Thumping chest
7: Waving arms
8: Turning leftward?
9: Turning rightward?
10:
Jumping up and waving arms
11:
Climbing
16: Giant Rat (on land)
1: Standing
2: Jumping and Biting
3: Running
4: Biting
5: Dying
6: Rearing up
17: Giant Rat (in water)
1: Swimming
2: Biting
3: Dying
18: Tyrannosaur
1:
Standing
2: Walking
3: Running
5: Dying
6: Bellowing
7: Biting
8: Shaking Head and Spitting Out
19: Raptor
0: Dying
1: Standing
2: Walking
3: Running
4: Jumping and Biting?
6: Bellowing
7: Running and bellowing
8: Biting
20: Winged mummy (unused) / Winged mutant
1: Crouching
2: Walking
3: Running
4: Biting?
6: Looking
7: Jumping?
8: Clawing?
9: Aiming right-hand gun
10:
Aiming and firing left-hand gun
11:
Firing right-hand gun
12:
Standing
13:
Flying
21: Lara's hips
[Only
one state]
22: Lara's hips
[Only
one state]
23: Centaur mutant
1: Standing
2: Firing
3: Galloping
4: Aiming
5: Dying
6: Rearing up
24: Mummy
1: Standing
2: Falling forward
27: Larson
0: Walking
1: Standing holding gun
2: Walking
3: Running
4: Aiming gun
5: Injured by gunshot / Dying
6: Standing
7: Firing gun
28: Pierre
1: Standing
2: Walking
3: Running
4: Aiming guns
5: Dying
6: Putting guns away
7: Firing guns
29: Skateboard
0: Being turned around
1: Stationary
2: Stationary
3: Stationary
4: Stationary
30: Skateboard kid
0: Turning and Aiming?
1: Firing
2: Skating
3: Aiming
4: Firing
5: Dying
31: Cowboy
1: Aiming
2: Walking
3: Running
4: Aiming
5: Dying
6: Firing
32: "Mr. T"
0: Dying
1: Standing
2: Walking
3: Running
4: Aiming
6: Firing
33: Winged Natla (actually, Natla with
a winged mutant)
1: Standing
2: Flying
3: Running
4: Aiming and firing
5: "Dying" the first time
7: Spinning around in air
8: Standing
9: Dying for real
34: Giant mutant
0: Dying
1: Sitting on floor
2: Pulling self forward
4: Slapping with right hand
5: Slapping with both hands
6: Making big wave with right hand
8: Dropping to floor after hatching
9: Raising arms
11: Shaking victim with right hand
35: Collapsible floor
0: Stationary
1: Shaking
2: Falling
3: Settling down
36: Swinging blade
0: Stationary
2: Swinging
37: Spikes
[Only
one state]
38: Boulder
0: Stationary
1: Rolling
39: Dart
[Only
one state]
40: Wall-mounted dartgun
0: Idle?
1: Firing?
41: Door (opens upward)
0: Upward
1: On side
42: Slamming doors
0: Open
1: Closed
43: Sword of Damocles
[Only
one state]
44: Thor's hammer's handle
0: Stationary in "up" position
1: Moving down a little and returning
2: Moving down all the way
3: Stopped at "down" position
45: Thor's hammer's block
0: Stationary
1: Moving down a little and returning
2: Moving down all the way
46: Hanging ball? / Some kind of box?
[Only
one state]
47: Metal rod? / Powered mining cart
0: Stationary
1: Moving
48: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
49: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
50: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
51: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
52: Movable tall block
0: Stationary
1: Moving forward?
2: Moving backward?
53: Pieces of something?
0: Stationary
1: Falling
2: Settling down
54: Sword of Damocles
[Only
one state]
55: Above-water switch
0: Off
1: On
[states may be reversed]
56: Underwater switch
0: Off
1: On
[states may be reversed]
57: Door
0: Closed
1: Open
58: Door
0: Closed
1: Open
59: Door
0: Closed
1: Open
60: Door
0: Closed
1: Open
61: Door
0: Closed
1: Open
62: Door
0: Closed
1: Open
63: Door
0: Closed
1: Open
64: Door
0: Closed
1: Open
65: Trapdoor (opens downward)
0: Closed
1: Open
66: Trapdoor (opens downward)
0: Closed
1: Open
68: Bridge (flat)
[Only
one state]
69: Bridge (slope = 1)
[Only
one state]
70: Bridge (slope = 2)
[Only
one state]
71: Passport (opening up)
[Only
one state]
72: Compass
[Only
one state]
74: Cogs (animated)
0: Stationary
1: Turning
75: Cogs (animated)
0: Stationary
1: Turning
76: Cogs (animated)
0: Stationary
1: Turning
77: Lara in CS / Scion holder in CS
78: Larson in CS / Natla in CS / Scion
holder in CS
79: Larson's gun in CS / Scion in CS /
Natla in CS
80: Scion in CS
81: Passport (closed)
[Only
one state]
82: N-thingy (Playstation memory card?)
[Only
one state]
83: Save crystal
[Only
one state]
84: * Pistols
85: * Shotgun
86: * Magnums
87: * Uzis
88: * Pistol ammo(?)
89: * Shotgun ammo
90: * Magnum ammo
91: * Uzi ammo
93: * Small medipack
94: * Large medipack
95: Sunglasses
[Only
one state]
96: Cassette player and headphones
[Only
one state]
97: Direction keys
[Only
one state]
99: Pistol
[Only
one state]
100: Shotgun
[Only
one state]
101: Magnum
[Only
one state]
102: Uzi
[Only
one state]
103: Pistol ammo(?)
[Only
one state]
104: Shotgun ammo
[Only
one state]
105: Magnum ammo
[Only
one state]
106: Uzi ammo
[Only
one state]
108: Small medipack
[Only
one state]
109: Large medipack
[Only
one state]
110: * Puzzle 1
111: * Puzzle 2
112: * Puzzle 3
113: * Puzzle 4
114: Puzzle 1
[Only
one state]
115: Puzzle 2
[Only
one state]
116: Puzzle 3
[Only
one state]
117: Puzzle 4
[Only
one state]
118: Slot 1 empty
[Only
one state]
119: Slot 2 empty
[Only
one state]
120: Slot 3 empty
[Only
one state]
121: Slot 4 empty
[Only
one state]
122: Slot 1 full
[Only
one state]
123: Slot 2 full
[Only
one state]
124: Slot 3 full
[Only
one state]
125: Slot 4 full
[Only
one state]
126: * Pickup 1
127: Pickup 1
[Only
one state]
128: Lara's hips
[Only
one state]
129: * Key 1
130: * Key 2
131: * Key 3
132: * Key 4
133: Key 1
[Only
one state]
134: Key 2
[Only
one state]
135: Key 3
[Only
one state]
136: Key 4
[Only
one state]
137: Lock 1
[Only
one state]
138: Lock 2
[Only
one state]
139: Lock 3
[Only
one state]
140: Lock 4
[Only
one state]
143: * Scion Piece
146: Complete Scion
[Only
one state]
147: Scion Holder
[Only
one state]
150: Scion Piece
[Only
one state]
151: * Flare(?) / Explosion
153: * Splash
155: * Bubbles
156: * Bubbles
158: * Blood splatter
160: * Flying disk
161: Centaur statue
[Only
one state]
162: Shack suspended from wire rope
0: Starting position
1: Dropping after first fuse
2: Dropping after second fuse
3: Dropping after third fuse (to ground)
4: On the ground
163: Mutant egg and holder (normal size)
0: Starting to hatch
1: Hatching (is the fragmenting hardcoded?)
164: * Bullet hit
165: * Sparkle
166: Gunflare
[Only
one state]
169: Lara's hips
[Only
one state]
170: Lara's hips
[Only
one state]
172: Mutant bullet
[Only
one state]
173: Mutant grenade
[Only
one state]
176: * Splatter
177: Lara's hips
[Only
one state]
178: * Fire
179: Lara's hips
[Only
one state]
180: Flowing Atlantean lava
[Only
one state]
181: Mutant egg and holder (big)
0: Starting to hatch
1: Hatching (is the fragmenting hardcoded?)
182: Motorboat
1: Stationary (initial)
2: Moving
3: Stationary (final)
183: Lara's hips
[Only
one state]
189: Shrinking wedge?
[Only
one state]
190: * Standard symbols
191: * Plant 1
192: * Plant 2
193: * Plant 3
194: * Plant 4
195: * Plant 5
200: * Bag 1
204: * Bag 2
207: Gunflare
[Only
one state]
212: * Rock 1
213: * Rock 2
214: * Rock 3
215: * Bag 3
216: * Pottery 1
217: * Pottery 2
231: * Painted pot
233: * Inca mummy
236: * Pottery 3
237: * Pottery 4
238: * Pottery 5
239: * Pottery 6
TR2 Entity States
Comparing these to those of TR1, it seems rather difficult to map the NPC's, though
doors and switches and stuff like that will map just fine.
This contains the states of everything but Lara
Exception: Lara and the boats and snowmobiles
* = sprite sequence; others are movable mesh objects
0: Lara
Also
has Lara hitting the gong with the hammer in the Ice Palace
12: Lara's hips / Lara dagger animation
Lara
examining Dagger of Xian pulled from Bartoli dragon's belly
13: Red snowmobile (can go fast)
1: Lara pistol animation
2: Lara's ponytail
3: Lara shotgun animation
4: Lara auto-pistol animation
5: Lara Uzi animation
6: Lara M16 animation
7: Lara grenade-launcher animation
8: Lara harpoon-gun animation
9: Lara flare animation
10: Lara's hips
Lara
and the snowmobiles:
0: Driving
1: Climbing in from right
2: Starting the engine
3: Stopping the engine
4: Jumping upward
5: Driving
6: Climbing in from left
7: Climbing out to left
8: Driving
9: Climbing out to right
10:
Dying?
11:
Dying
12:
Thrown out of snowmobile and dying
11: Lara's hips
Lara
and the boats:
0: Entering
1: Driving (stationary)
2: Driving (moving)
3: Jumping out rightward (starboard)
4: Jumping out leftward (port)
6: Jumping upward
8: Dying
[various
states of vibration]
0:
1:
2:
4: Going slightly upwards
6:
7:
8:
10:
Going off a ledge
11:
14: Boat
[various
states of rocking/pitching]
0:
1:
2:
3:
15: Doberman
1: Walking
2: Running
3: Standing
4: Biting
5: Sitting on all fours
6: Standing and panting
7: Biting
8: Jumping and biting
9: Jumping and biting
10:
Dying
16: Masked goon (white mask, jacket)
1: Walking
2: Running
3: Standing and aiming gun
4: Standing and aiming gun
5: Standing and shaking head
6: Standing and aiming gun, bracing self
7: Firing gun, bracing self
9: Running while aiming gun
10:
Standing and aiming gun
11:
Firing gun
12:
Dying
13:
Dying
17: Masked goon (white mask, vest)
0: Standing (animations recycled)
18: Masked goon (black mask)
0: Standing (animations recycled)
19: Knifethrower
1: Standing
2: Walking
3: Running
4: Throwing with right hand
5: Throwing with left hand
6: Throwing with left hand
7: Throwing with right hand
8: Throwing with both hands
9: Throwing with both hands
10:
Dying
20: Shotgun goon
1: Standing, guns up
2: Standing, guns holstered
3: Walking, guns up
4: Running
5: Aiming right gun
6: Aiming left gun
7: Firing right gun
8: Firing left gun
9: Aiming both guns
10:
Firing both guns
11:
Dying
21: Rat
1: Running
2: Standing on all fours
3: Rearing up, biting?
4: Biting
5: Rearing up and biting
6: Dying
22: Dragon (front)
1: Walking
2: Walking, looking leftward
3: Walking, looking rightward
4: Rearing up
5: Breathing fire in reared-up position
6: Standing
7: Back to forward position
8: Walking
9: Raising left foot
10:
Raising right foot
11:
Dying
23: Dragon (back)
[various
standing and walking states]
1:
2:
3:
6:
7:
8:
9:
10:
11:
Dying
24: Gondola (Venetian boat)
[Seems
to be static, as if animations were unused]
[Fragmentation
probably hardcoded]
1:
2:
3:
4:
25: Shark
0: Standing still
1: Swimming
2: Swimming fast
3: Biting
4: Biting
5: Dying
6: Shaking victim in mouth
26: Yellow moray eel
1: Biting
2: Wiggling head
3: Dying
27: Black moray eel
1: Biting
2: Wiggling head
3: Dying
28: Barracuda / Whiskered Fish (white,
yellow)
1: Standing still
2: Swimming
3: Swimming fast
4: Biting
5: Biting
6: Dying
29: Scuba diver
1: Swimming
2: Treading water
3: Swimming, wielding harpoon gun
4: Swimming, wielding harpoon gun
6: Treading water, wielding harpoon gun
7: Treading water, firing harpoon gun
9: Dying
30: Gun-wielding rig worker (khaki pants)
1: Walking
2: Standing
3: Standing with gun upward
4: Firing gun
5: Running
6: Grabbing gun
7: Dying
8: Aiming gun
9: Crouching and aiming gun
10:
Crouching and firing gun
31: Gun-wielding rig worker (blue jeans)
1: Standing while wielding gun
2: Walking 324
3: Running
4: Standing with gun pointed downward
5: Firing gun
6: Running while firing gun
7: Dying
8: Aiming gun
9: Running and aiming gun
10:
Crouching and aiming gun
11:
Crouching and firing gun
32: Stick-wielding goon
1: Standing
2: Running
3: Big sideways hit
4: Hitting with stick
5: Standing, holding stick with both hands
6: Running, ready for big hit with stick
7: Standing, ready for big hit with stick
8: Making big hit with stick
9: Hitting with stick
10:
Running, holding stick with both hands
11:
Dying
12:
Stepping up
13:
Climbing up low ledge
14:
Climbing up ledge
15:
Jumping down from a ledge
33: Stick-wielding goon (can't climb)
1: Standing
2: Running
3: Big sideways hit
4: Hitting with stick
5: Standing, holding stick with both hands
6: Running, ready for big hit with stick
7: Standing, ready for big hit with stick
8: Making big hit with stick
9: Hitting with stick
10:
Running, holding stick with both hands
11:
Dying
34: Flamethrower-wielding goon
1: Standing
2: Running
3: Running, holding nozzle horizontal
4: Standing, pointing nozzle downward
5: Firing
6: Firing while walking
7: Dying
8: Aiming
9: Aiming while running
36: Spider
1: Standing
2: Crawling
3: Crawling
4: Biting
5: Jumping
6: Jumping
7: Dying
37: Giant spider
1: Standing
2: Crawling
3: Crawling fast
4: Biting
7: Dying
38: Crow
1: Flying
2: Flying in place
3: Flying
4: Dying
5: Dying
6: Pecking
7: Pecking
39: Tiger / Snow leopard / White tiger
0: Dying
1: Standing
2: Walking
3: Leaping
5: Biting
6: Biting
7: Leaping and biting
8: Leaping and biting
40: Marco Bartoli
[Only
one state]
41: Spear-wielding Xian Guard
1: Holding spears upward
2: Holding spears horizontal forward-right
3: Walking while pointing spears forward
4: Running while pointing spears forward
5: Picking up spears, pointing them backward
6: Pointing spears forward
7: Pointing spears downward and back
8: Pointing spears forward
9: Walking, moving right spear forward
10:
Thrusting left spear forward
11:
Walking, moving left spear forward
12:
Thrusting right spear forward
13:
Turning spears rightward
14:
Turning spears leftward
15:
Pulling up spears and pointing them back-downward
16:
Twirling spears over head
18:
Getting up from statue position
19:
Spearing victim and tossing forward
42: Spear-wielding Xian Guard statue
[Only
one state]
[fragmenting
probably hardcoded]
43: Sword-wielding Xian Guard
1: Standing
2: Walking
3: Swinging sword back over head
4: Swinging sword forward over head
5: Swinging sword sideways to back
6: Swinging sword sideways to forward
7: Holding sword pointed downward
8: Flying while holding sword
9: Getting up from statue position
10:
Moving sword back while walking (swing over shoulder / pull back)
11:
Moving sword forward while walking (swing forward / thrust)
44: Sword-wielding Xian Guard statue
[Only
one state]
[fragmenting
probably hardcoded]
45: Yeti
1: Running
2: Standing
3: Walking
4: Punching
5: Reaching and swiping downward
6: Running and punching
7: Howling
8: Dying
9: Thumping chest
10:
Stepping up
11:
Climbing up a short ledge
12:
Climbing up a ledge
13:
Jumping down from a ledge
14:
Holding victim and waving
46: Bird monster (guards Talion)
1: Standing
2: Walking
3: Looking upward
4: Swiping downward
5: Getting ready to punch
6: Punching
7: Punching
8: Howling
9: Dying
10:
Pulling arms out
11:
Getting hands together in front
47: Eagle
1: Flying
2: Perching?
3: Gliding
4: Dying
5: Dying
6: Pecking
48: Mercenary
1: Standing
2: Walking
3: Running
4: Aiming gun
5: Firing gun
6: Aiming gun two-handed
7: Firing gun two-handed
8: Firing gun in a sweep
9: Firing gun in continued sweep
10:
Aiming gun while walking
11:
Aiming gun sideways
12:
Aiming gun while walking
13:
Dying
14:
Firing gun while walking
49: Mercenary (black ski mask, gray jacket)
1: Aiming gun while walking
2: Standing
3: Walking
4: Running
5: Aiming gun
6: Aiming gun two-handed
7: Firing gun
8: Aiming gun two-handed
9: Firing gun while walking
10:
Firing gun while walking
11:
Dying
12:
Squatting and aiming
13:
Squatting and firing
50: Mercenary (black ski mask, brown jacket)
0:
Standing (animations recycled)
51: Black snowmobile (with guns)
1: Idle
2: Moving
3: Turning left
4: Turning right
5: Turning left
6: Turning right
52: Mercenary snowmobile driver
1: Driving (idle)
2: Driving (moving)
3: Turning left
4: Turning right
5: Turning left
6: Turning right
7: Dying
53: Monk with long stick
1: Standing and wielding stick
2: Walking
3: Running
4: Slicing with stick
5: Twirling stick and holding out hand
6: Stabbing forward with stick
7: Spearing with stick
8: Twirling stick overhead
9: Dying
10:
Holding stick out and running
11:
Holding stick and putting out hand
54: Monk with knife-end stick
1: Standing and wielding stick
2: Walking
3: Running
4: Slicing with stick
5: Twirling stick and holding out hand
6: Stabbing forward with stick
7: Spearing with stick
8: Twirling stick to side and overhead
9: Dying
10:
Holding stick out and running
11:
Holding stick and putting out hand
55: Collapsible floor
0: Stationary
1: Shaking
2: Falling
3: Settling down
57: Loose boards
0: Stationary
1: Shaking
2: Falling
3: Settling down
58: Swinging sandbag / spiky ball
[Only
one state]
59: Spikes / Glass shards
[Only
one state]
60: Boulder
0: Stationary
1: Rolling
61: Disk (like dart)
[Only
one state]
62: Wall-mounted disk shooter (like dartgun)
0: Idle?
1: Firing?
63: Drawbridge
0: Upward
1: On side
64: Slamming door
0: Open
1: Closed
65: Elevator
0: Doors closed
1: Doors open
66: Minisub
[Only
one state]
67: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
68: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
69: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
70: Movable cubical block (pushable)
0: Stationary
1: Being pulled?
2: Being pushed?
71: Big bowl (Ice Palace)
0: Horizontal
1: Tipped
72: Breakable window (can shoot out)
[Only
one state]
[fragmenting
probably hardcoded]
73: Breakable window (must jump through)
[Only
one state]
[fragmenting
probably hardcoded]
76: Airplane propeller
0: Spinning
1: Stopped
77: Power saw
0: Spinning
1: Stopped
78: Overhead pulley hook
[Only
one state]
79: Sandbag / Ceiling fragments
0: Stationary
1: Falling
2: Settling down
80: Rolling spindle
1: Stationary
2: Rolling
81: Wall-mounted knife blade
1: Extended
2: Pulled back
82: Statue with knife blade
1: Pulled back
2: Extended
83: Multiple boulders / snowballs
1: Rolling
2: Stopped
84: Detachable icicles
1: Attached to ceiling
2: Falling
3: On ground
85: Spiky movable wall
[Only
one state]
86: Bounce pad
0: Idle
1: Kicking upwards
87: Spiky ceiling segment
[Only
one state]
88: Tibetan bell
0: Stationary
1: Swinging
89: * Boat wake (Venice, Bartoli)
90: * Snowmobile wake (Tibetan Foothills)
91: Lara and a snowmobile
[Only
one state]
92: Wheel knob
0: Parent door closed
1: Parent door open
93: Above-water switch
0: Off
1: On
[states may be reversed]
94: Underwater propeller
0: Spinning
1: Stopped
95: Air fan
0: Spinning
1: Stopped
96: Swinging box / spiky ball
[Only
one state]
97: Gun-wielding rig worker / Marco Bartoli
(unused?)
98: Goon at the fancy door holding poison
bottle / Gun-wielding rig worker
99: Lara in cutscene
100: * Frame (for indicator bars)
101: Rolling storage drums
1: Rolling
2: Stopped
102: Zipline handle
1: Moving
2: Settling down
103: Above-water switch
0: Off
1: On
[states may be reversed]
104: Above-water/underwater switch
0: Off
1: On
[states may be reversed]
105: Underwater switch
0: Off
1: On
[states may be reversed]
106: Door
0: Closed
1: Open
107: Door
0: Closed
1: Open
108: Door
0: Closed
1: Open
109: Door
0: Closed
1: Open
110: Door
0: Closed
1: Open
111: Door (pulled upward in Temple of Xian)
0: Closed
1: Open
112: Door (pulled upward in Temple of Xian)
0: Closed
1: Open
113: Door (pulled upward)
0:
Closed
1: Open
114: Trapdoor (opens downward)
0: Closed
1: Open
115: Trapdoor (opens downward)
0: Closed
1: Open
116: Trapdoor (opens downward)
0: Closed
1: Open
117: Bridge (flat)
[Only
one state]
118: Bridge (slope = 1)
[Only
one state]
119: Bridge (slope = 2)
[Only
one state]
120: Passport (opening up)
[Only
one state]
121: Stopwatch
[Only
one state]
122: Lara and butler picture
[Only
one state]
123: Goon at the fancy door / Monk
124: Airplane cockpit / Marco Bartoli
125: Fancy-door goon's gunflare / Crate lid /
Minisub / Bartoli follower
126: Fancy-door goon's gun / Ceiling hook
127: Fancy-door goon's gunflare / Marco Bartoli
/ Lara's boot (thrown) / Bartoli follower
128: Laptop computer / Fabio / Marco Bartoli
/ Bartoli follower
129: Crate / Bartoli follower
130: Eros the Goon
133: Passport (closed)
[Only
one state]
134: N-thingy (Playstation memory card?)
[Only
one state]
135: * Pistols
136: * Shotgun
137: * Auto pistols
138: * Uzis
139: * Harpoon gun
140: * M16
141: * Grenade launcher
143: * Shotgun shells
144: * Auto-pistol clips
145: * Uzi clips
146: * Harpoons
147: * M16 clips
148: * Grenades
149: * Small medipack
150: * Large medipack
151: * Flares
152: Flare
[Only
one state]
153: Sunglasses
[Only
one state]
154: Portable CD player
[Only
one state]
155: Direction keys
[Only
one state]
157: Pistol
[Only
one state]
158: Shotgun
[Only
one state]
159: Auto-pistol
[Only
one state]
160: Uzi
[Only
one state]
161: Harpoon gun
[Only
one state]
162: M16
[Only
one state]
163: Grenade launcher
[Only
one state]
164: Pistol ammo(?)
[Only
one state]
165: Shotgun ammo
[Only
one state]
166: Auto-pistol ammo
[Only
one state]
167: Uzi ammo
[Only
one state]
168: Harpoons
[Only
one state]
169: M16 ammo
[Only
one state]
170: Grenades
[Only
one state]
171: Small medipack
[Only
one state]
172: Large medipack
[Only
one state]
173: Flares (opening box)
[Only
one state]
174: * Puzzle 1
175: * Puzzle 2
176: * Puzzle 3 ? [unused]
177: * Puzzle 4
178: Puzzle 1
[Only
one state]
179: Puzzle 2
[Only
one state]
180: Puzzle 3 ? [unused]
[Only
one state]
181: Puzzle 4
[Only
one state]
182: Slot 1 empty
[Only
one state]
183: Slot 2 empty
[Only
one state]
184: Slot 3 empty ? [unused]
[Only
one state]
185: Slot 4 empty
[Only
one state]
186: Slot 1 full
[Only
one state]
187: Slot 2 full
[Only
one state]
188: Slot 3 full ? [unused]
[Only
one state]
189: Slot 4 full
[Only
one state]
190: * Dragon 1
191: * Dragon 2
192: * Dragon 3
193: * Key 1
194: * Key 2
195: * Key 3
196: * Key 4
197: Key 1
[Only
one state]
198: Key 2
[Only
one state]
199: Key 3
[Only
one state]
200: Key 4
[Only
one state]
201: Lock 1
[Only
one state]
202: Lock 2
[Only
one state]
203: Lock 3
[Only
one state]
204: Lock 4
[Only
one state]
205: * Pickup 1
206: * Pickup 2
207: Pickup 1
[Only
one state]
208: Pickup 2
[Only
one state]
209: Dragon explosion effect (expanding netted
bubble)
[Only
one state]
210: Dragon explosion effect (expanding netted
bubble)
[Only
one state]
211: Dragon explosion effect (expanding solid
bubble)
[Only
one state]
212: Lara's hips / Alarm
[Only
one state]
213: Lara's hips
[Only
one state]
214: Tyrannosaur
1: Standing
2: Walking
3: Running
5: Dying
6: Bellowing
7: Biting
8: Shaking Head and Spitting Out
215: Lara's hips
[Only
one state]
216: Lara's hips
[Only
one state]
217: Lara's hips
[Only
one state]
218: Dragon bones (front)
[Only
one state]
219: Dragon bones (back)
[Only
one state]
220: * Extra Fire (Ice Palace)
222: Aquatic Mine (Venice)
[Only
one state]
223: Menu background (displayed when doing 3D-hardware
rendering)
[Only
one state]
224: * Gray disk
225: Gong-hammering animation
[Only
one state]
226: Gong (Ice Palace)
[Only
one state]
227: Detonator box
[Only
one state]
228: Helicopter (Diving Area)
[Only
one state]
229: * Grenade blast
230: * Splash
231: * Bubbles
233: * Blood splatter
234: * Green-white thing (Great Wall)
235: Flare burning?
[Only
one state]
236: * Flash (looks like distant light)
238: * Bullet hit
239: * Sparkles (Floating Islands, Dragon's Lair)
240: Gunflare
[Only
one state]
241: Gunflare (spiky)
[Only
one state]
243: Lara's hips
[Only
one state]
244: Lara's hips
[Only
one state]
245: Rod?
[Only
one state]
246: * Flamethrower (repeat of grenade blast)
247: Pointer?
[Only
one state]
248: Support?
[Only
one state]
249: Rod?
[Only
one state]
250: * Sprayed particles (Diving Area, Barkhang
Monastery, Temple of Xian)
252: * Fire
253: Lara's hips
[Only
one state]
254: Skybox
[Only
one state]
255: * Standard symbols
256: Monk
[Only
one state]
257: Lara's hips
[Only
one state]
259: Helicopter (The Great Wall)
[Only
one state]
260: The butler
1: Walking
2: Standing
261: * Assault-course numerals and punctuation
262: Lara's hips
[Only
one state]
263: Shotgun
[Only
one state]
264: Lara's hips
[Only
one state]
289: * Cellar artifact 1 (gold mask)
290: * Cellar artifact 2 (rounded statue)
291: * Cellar artifact 3 (flattened statue)
These are animation identifications for TR1 and TR2
The format of each one is:
Number#: Identification
Next Animation Number
Bones1[] Opcode Identification
Sounds
TR1 Animations:
Movable 0: Basic Lara
0: Running
Movable 1: Pistol Animations
160: Aim pistols
Movable 2: Shotgun Animations
164: Aim shotgun
Movable 3: AutoPistol Animations
169: Aim autopistols
Movable 4: Uzi Animations
170: Aim Uzis [has angry head]
0
Footstep
1: Walking carefully
1
Footstep
2: Sidestep?
11
Footstep
3: Sidestep?
11
Footstep
4: Run a bit
0
5: Run a bit
0
6: Start running
0
Footstep
7: Run to walk?
1
Footstep
8: Stop running
11
Footstep
9: Run half a cycle?
1
Footstep
10: Stop running? End a jump?
11
Footstep
11: Stationary
103
12: Sidestep left
12
Footstep
13: Sidestep right
13
Footstep
14: Landing on feet?
15
Landing on feet
15: Getting up on feet
11
Footstep
16: Jump
17
[Opcode 2]
Jump
17: Into the air
77
18: Jump
19
[Opcode 2]
Jump
19: Into the air
77
20: Moving slightly leftward
21
21: Leftward to forward?
1
Footstep
22: Landing
23
23: Landing
23
24: Landing, then getting up
11
Landing on feet, then
htting wall
25: Dying
25
Dying with broken bones
26: Jump upwards
[Opcode 2]
27
27: Jump upwards
28
Jump
28: Jumping upwards
28
29: Grabbing?
[Opcode 1: Grab point]
96
30: Landing
23
31: Landing
11
Landing on feet
32: Pulling herself up?
33
33: Landing
23
Landing on feet, then
htting wall
34: In the air?
35
35: In the air?
35
36: Jumping up?
23
37: Jumping up?
23
38: Getting to standstill
11
Footstep
39: Getting to standstill
11
Footstep
40: Walking backward
40
Footstep
41: Starting to walk backward
40
42: Pulling herself up a ledge
11
[Opcode 1: Step point]
Pulling herself up
43: Starting to run
6
[Opcode 1: Step point]
[Opcode 3]
44: Sidestepping rightward
44
Footstep
45: Falling
23
46: Falling
0
47: Flipover?
48
48: Flip-to-standing?
11
[Opcode 6: 0]
Footstep
49: Falling
23
50: Stepping up
[Opcode 1: Step point]
51
Stepping up?
51: To standing position
11
Footstep
52: Starting to run
6
53: Hitting wall
11
Hitting wall
54: Hitting wall
11
Hitting wall
55: Stepping up
0
Footstep
56: Stepping up
0
Footstep
57: Stepping up
1
Footstep
58: Stepping down
1
Footstep
59: Stepping down
1
Footstep
60: Stepping down
1
Footstep
61: Stepping down backward
40
Footstep
62: Stepping down backward
40
Footstep
63: Pulling lever
11
[Opcode 3: attached to
other]
Pulling metal lever
64: Pushing lever back
11
[Opcode 3: attached to
other]
Metal-lever reset (pushing
it back)
65: Sidestep right
65
Footstep
66: To standing position
11
67: Sidestep left
67
68: To standing position
11
69: Sidestep right
69
70: Sliding
70
Sliding
71: Recovering from slide?
72
Footstep
72: To standing position
11
Footstep
73: Starting a standing jump
91
Stepping up?
74: Jump?
[Opcode 2]
75
75: Backflip
75
76: Jump
[Opcode 2]
77
77: Landing
77
78: Jump Left
[Opcode 2]
79
79: Leftward Roll
79
80: Jump Right
[Opcode 2]
81
81: Rightward Roll
81
82: Landing on Feet after a Fall
11
Landing on feet
83: Falling?
23
84: Falling?
23
85: Falling?
23
86: Swimming
[Opcode 6: 3, 3]
86
Swimming
87: Swimming stationary
87
88: Pushing something?
89
89: Jump backwards
90
Footstep
90: To standing position
11
Footstep
91: Jumping upwards
[Opcode 2]
28
92: Running
0
Footstep
93: Fall
93
94: Jump with getting ready to grab
95
95: Jump with being ready to grab
95
96: Grabbing a ledge
96
Ledge grabbing?
97: Pulling herself up
102
[Opcode 1: Step point]
Pulling up
98: Falling?
23
99: Landing?
82
Landing on feet
100: Jump with being ready to grab
95
101: Jump with being ready to grab
95
102: Stationary
11
103: Stationary and breathing
103
104: Starting to slide while looking rightward
105
Landing on feet
105: Sliding while looking rightward
105
Sliding
106: To standing position
11
Footstep
107: Swimming
108
108: Swimming
108
[Opcode 6: 3, 3, 3]
109: Swimming
86
Swimming
110: Treading water
110
111: Pulling herself out of the water
11
[Opcode 6: 12]
Surfacing
112: Diving
86
[Opcode 6: 3, 3, 3]
Into water
113: Reverse direction underwater
86
Swim and gurgle
114: Surfacing
110
Catching breath and a
splash
115: Starting to swim
86
Gurgle
116: Treading water
116
Treading water
117: Treading water
110
118: Treading water
116
119: Dive
86
[Opcode 6: 3]
Swimming
120: Ready to push/pull block
120
121: To standing position from push/pull
11
122: Pulling block
11
[Opcode 1: Final-position
offset]
[Opcode 3: attached to
other]
Pulling block
123: Pushing block
11
[Opcode 1: Final-position
offset]
[Opcode 3: attached to
other]
Pushing block
124: Dying underwater
124
[Opcode 6: 3, 3, 3, 3]
125: Getting hurt
125
Getting hurt
126: Getting hurt
126
Getting hurt
126: Getting hurt
127
Getting hurt
128: Getting hurt
0
Getting hurt
129: Underwater lever pull
108
[Opcode 6: 3, 3, 3]
Underwater lever pull
130: Picking up underwater
108
[Opcode 6: 3, 3]
131: Pulling out and using key
11
[Opcode 3: attached to
other]
Inserting key/card
132: Dying underwater
132
[Opcode 6: 3, 3, 3]
133: Dying
133
Killed by flames/lava
134: Inserting something
11
[Opcode 3: attached to
other]
Inserting chip
135: Picking something up
11
[Opcode 3: attached to
other]
136: Leftward on grabbed ledge
136
Something clicking
137: Rightward on grabbed ledge
137
Something clicking
138: Dying
138
Dying
139: Dying
139
Getting hurt
140: Starting to tread water
141
141: Treading water backward
141
Treading water
142: Treading water
110
143: Treading water leftward
143
Treading water
144: Treading water rightward
144
Treading water
145: Dying
145
Dying and hitting ground
146: Starting roll
147
147: Finishing roll
[Opcode 6: 0]
148
148: Standing up after roll
11
Roll over
149: Dying
149
Killed by spikes
150: Ledge grab
96
Ledge grab?
151: Roll over
11
Roll over
152: Swimming
87
Into water
153: Dive
153
154: Swimming
87
Into water
155: Dying
155
Dying with broken bones
156: Starting dive
158
157: Starting dive
158
158: Swan dive
158
159: Handstand pull-up
102
[Opcode 1: Step point]
Pulling up?
160
161: Holster pistols
160
162: Pull out pistols
160
163: Aim pistols
163
164
165: Put shotgun back, grab shotgun
165
166: Put shotgun back, grab shotgun
164
167: Put shotgun to hips
164
168: Wield shotgun
164
169
170
TR2 Animations:
Movable 0: Basic Lara
0: Running
Movable 1: Pistol Animations
218: Aim pistols
Movable 2: Ponytail
[All animations hardcoded as game physics]
Movable 3: Shotgun Animations
222: Aim shotgun
Movable 4: AutoPistol Animations
227: Aim autopistols
Movable 5: Uzi Animations
228: Aim Uzis [has angry head]
Movable 6: M16 Animations
229: M16 on back, aiming another M16
Movable 7: Grenade-launcher animations
237: Put grenade launcher away, aim GL
Movable 8: Harpoon-gun animations
243: Harpoon gun on back; aiming another HG
Movable 9: Flare animations
254: Holding flare
Movable 10:
259: Standing
0
{footstep / walk in shallow
water}
1: Walking carefully
1
{footstep / treading
water}
2: Sidestep?
11
{footstep / walk in shallow
water}
3: Sidestep?
11
{footstep / walk in shallow
water}
4: Run a bit
0
5: Run a bit
0
6: Start running
0
{footstep / walk in shallow
water}
7: Run to walk?
1
{footstep / walk in shallow
water}
8: Stop running
11
{footstep / walk in shallow
water}
9: Run half a cycle?
1
{footstep / walk in shallow
water}
10: Stop running? End a jump?
11
{footstep / walk in shallow
water}
11: Stationary
103
12: Sidestep left
12
{footstep / treading
water}
13: Sidestep right
13
{footstep / treading
water}
14: Landing on feet?
15
{landing on feet / into
water}
15: Getting up on feet
11
{Footstep / {}}
16: Jump
17
[Opcode 2]
Jump {footstep / walk
in shallow water}
17: Into the air
77
18: Jump
19
[Opcode 2]
Jump {footstep / walk
in shallow water}
19: Into the air
77
20: Moving slightly leftward
21
21: Leftward to forward?
1
{footstep / treading
water}
22: Landing
23
23: Landing
23
24: Landing, then getting up
11
{hitting wall, falling
/ walk in water, into water}
25: Dying
25
{dying with broken bones
/ into water}
26: Jump upwards
27
[Opcode 2]
{{} / walk in shallow
water}
27: Jump upwards
28
Jump
28: Jumping upwards
28
29: Grabbing?
[Opcode 1: Grab point]
96
30: Landing
23
31: Landing
11
{landing on feet / walk
in shallow water}
32: Pulling herself up?
33
33: Landing
23
Landing on feet, hitting
wall
34: In the air?
35
35: In the air?
35
36: Jumping up?
23
37: Jumping up?
23
38: Getting to standstill
11
{footstep / walk in shallow
water}
39: Getting to standstill
11
{footstep / walk in shallow
water}
40: Walking backward
40
{footstep / treading
water}
41: Starting to walk backward
40
42: Pulling herself up a ledge
11
[Opcode 1: Step point]
Pulling up {{} / surfacing}
43: Starting to run
6
[Opcode 1: Step point]
[Opcode 3]
44: Sidestepping rightward
44
{footstep / trading water}
45: Falling
23
46: Falling
0
47: Flipover?
48
{} / Into water
48: Flip-to-standing?
11
[Opcode 6: 0]
{footstep / walk in shallow
water}
49: Falling
23
50: Stepping up
[Opcode 1: Step point]
51
Pulling up {{} / wade
in shallow water}
51: To standing position
11
Footstep
52: Starting to run
6
53: Hitting wall
11
Hitting wall
54: Hitting wall
11
Hitting wall
55: Stepping up
0
Footstep {{} / walk in
shallow water}
56: Stepping up
0
Footstep {{} / walk in
shallow water}
57: Stepping up
1
Footstep {{} / treading
water}
58: Stepping down
1
Footstep {{} / treading
water}
59: Stepping down
1
Footstep {{} / walk in
shallow water}
60: Stepping down
1
Footstep {{} / walk in
shallow water}
61: Stepping down backward
40
Footstep {{} / walk in
shallow water}
62: Stepping down backward
40
Footstep {{} / walk in
shallow water}
63: Pulling lever
11
[Opcode 3: attached to
other]
Pulling metal lever {{}
/ treading water}
64: Pushing lever back
11
[Opcode 3: attached to
other]
Metal-lever reset (pushing
it back) {{} / treading water}
65: Sidestep left
65
Footstep {{} / treading
water}
66: To standing position
11
67: Sidestep right
67
Footstep {{} / treading
water}
68: To standing position
11
69: Step forward
69
Footstep {{} / treading
water}
70: Sliding
70
Sliding
71: Recovering from slide?
72
Footstep {{} / walk in
shallow water}
72: To standing position
11
Footstep
73: Starting a standing jump
91
Jump {{} / treading water}
74: Jump?
[Opcode 2]
{{} / surfacing}
75: Backflip
75
76: Jump
[Opcode 2]
{{} / surfacing}
77: Landing
77
78: Jump Left
[Opcode 2]
79
{{} / surfacing}
79: Leftward Roll
79
80: Jump Right
[Opcode 2]
81
{{} / surfacing}
81: Rightward Roll
81
82: Landing on Feet after a Fall
11
Landing on feet {{} /
walk shallow, into water}
83: Falling?
23
84: Falling?
23
85: Falling?
23
86: Swimming
[Opcode 6: 3, 3]
Swimming
87: Swimming stationary
87
88: Pushing something?
89
89: Jump backwards
90
Footstep {{} / walk in
shallow water}
90: To standing position
11
Footstep {{} / treading
water}
91: Jumping upwards
[Opcode 2]
28
{{} / surfacing}
92: Running
0
Footstep {{} / walk in
shallow water}
93: Fall
93
94: Jump with getting ready to grab
95
95: Jump with being ready to grab
95
96: Grabbing a ledge
96
Ledge grab, pull up
97: Pulling herself up
102
[Opcode 1: Step point]
Pulling up
98: Falling?
23
99: Landing?
82
Landing on feet
100: Jump with being ready to grab
95
101: Jump with being ready to grab
95
102: Stationary
11
103: Stationary and breathing
103
104: Starting to slide while looking rightward
105
Landing on feet
105: Sliding while looking rightward
105
Sliding
106: To standing position
11
Footstep {{} / walk in
shallow water}
107: Swimming
108
108: Swimming
108
[Opcode 6: 3, 3, 3]
109: Swimming
86
Swimming
110: Treading water
110
111: Pulling herself out of the water
11
[Opcode 6: 12]
Surfacing
112: Diving
86
[Opcode 6: 3, 3, 3]
Into water
113: Reverse direction underwater
86
Swimming, gurgle
114: Surfacing
110
Catching breath, surfacing
115: Starting to swim
86
Gurgle
116: Treading water
116
Treading water
117: Treading water
110
118: Treading water
116
119: Dive
86
[Opcode 6: 3, 3, 3]
Swimming
120: Ready to push/pull block
120
121: To standing position from push/pull
11
122: Pulling block
11
[Opcode 1: Final-position
offset]
[Opcode 3: attached to
other]
Pulling block
123: Pushing block
11
[Opcode 1: Final-position
offset]
[Opcode 3: attached to
other]
Pushing block
124: Dying underwater
124
[Opcode 6: 3, 3, 3, 3]
125: Getting hurt
125
Getting hurt
126: Getting hurt
126
Getting hurt
126: Getting hurt
127
Getting hurt
128: Getting hurt
0
Getting hurt
129: Underwater lever pull
108
[Opcode 6: 3, 3, 3]
Underwater lever pull,
then swimming
130: Picking up underwater
108
[Opcode 6: 3, 3]
131: Pulling out and using key
11
[Opcode 3: attached to
other]
Inserting key/card {{}
/ treading water}
132: Dying underwater
132
[Opcode 6: 3, 3, 3]
133: Dying
133
Killed by flames/lava
{{} / into water}
134: Inserting something
11
[Opcode 3: attached to
other]
Inserting chip
135: Picking something up
11
[Opcode 3: attached to
other]
Picked up something
136: Leftward on grabbed ledge
136
Something clicking
137: Rightward on grabbed ledge
137
Something clicking
138: Dying
138
Dying {{} / into water}
139: Dying
139
Getting hurt, hitting
wall {{} / into water}
140: Starting to tread water
141
141: Treading water backward
141
Treading water
142: Treading water
110
143: Treading water leftward
143
Treading water
144: Treading water rightward
144
Treading water
145: Dying
145
145: Dying, hitting ground {{} / into water}
146: Starting roll
147
147: Finishing roll
[Opcode 6: 0]
{roll over / into water}
148: Standing up after roll
11
149: Dying
149
Killed by spikes
150: Ledge grab
96
Ledge grab
151: Roll over
11
Hit the ground and roll
{{} / into water}
152: Swimming
87
Into water
153: Dive
153
154: Swimming
87
Into water
155: Dying
155
Dying with broken bones
{{} / into water}
156: Starting dive
158
157: Starting dive
158
158: Swan dive
158
159: Handstand pull-up
102
[Opcode 1: Step point]
Pulling up [attachment
point]
160: Starting to climb upward
164
[Opcode 1: Grab point]
Pulling up, clicks, {{}
/ wade in shallow water}
161: Climbing upward
161
[Opcode 1: Grab point]
Pulling up? {{} / clicks}
162: Stop climbing upward
164
[Opcode 1: Grab point]
Click
163: Stop climbing upward
164
[Opcode 1: Grab point]
Click
164: Hold on while climbing
164
165: Starting to climb upward
161
Click
166: Stop climbing downward
164
Click
167: Stop climbing downward
164
Click
168: Climb downward
168
[Opcode 1: Grab point]
Click
169: Climb downward
168
[Opcode 1: Grab point]
Click
170: Climb rightward
170
Click
171: Climb leftward
171
Click
172: Hanging on to ledge
173
[Opcode 1: Grab point]
173: Climbing up while holding ledge
164
174: Climbing onto ledge
102
[Opcode 1:]
Pulling up [attachment
point, opcode 3]
175: To standing position
11
176: Wading
177
177: Wading
177
Wade in shallow water
178: Wading
177
Into water
179: Starting to wade
177
180: Starting to run?
0
181: Starting to run?
0
182: Starting to jump backwards from grab
183
[Opcode 2]
183: Jumping backwards
75
[Opcode 1: Grab point]
184: To standing position
11
185: To standing position
11
186:
177
187: Climb upward and stop
96
[Opcode 1: Grab point]
Click
188: Climb downward and stop
96
[Opcode 1: Grab point]
Click
189: Throwing flare?
189
190: Running uphill
177
Into water
191: Pulling upward
11
[Opcode 3]
Into water
192: Getting onto terra firma
11
Into water
193: Getting onto terra firma
11
Into water
194: Climb down and grab
96
[Opcode 1: Grab point]
Click
195: Pressing two buttons?
11
[Opcode 3: attached to
other]
Lever pull
196: Pressing two buttons?
11
[Opcode 3: attached to
other]
Lever pull
197: Pressing button
11
[Opcode 3: attached to
other]
Pressing button
198: Swimming
108
199: Swimming
108
200: Swimming
108
201: Climb right and drop
96
[Opcode 1: Grab point]
202: Climb left and drop
96
[Opcode 1: Grab point]
203: Swimming flipover?
205
Swimming
204: Pick up a flare?
11
205: Swimming?
108
206: Grabbing a flare while swimming?
108
207: Half-flipover
209
[Opcode 6: 0]
208: Flipover to dive
153
209: Flipover?
75
210: Flipover
211
[Opcode 6: 0]
211: Landing after flip
75
212: Flipover
213
[Opcode 6: 0]
213: Landing after flip
77
214: Kicking
11
215: Grabbing zipline handle
[Opcode 1: Grab point]
Zipline handle grab
216: Holding onto zipline?
216
217: Releasing zipline handle?
[Opcode 1: Grab point]
[Opcode 3]
77
218
219: Holster pistols
218
220: Pull out pistols
218
221: Aim pistols
221
224
223: Put shotgun back, grab shotgun
222
Holstering guns
224: Put shotgun back, grab shotgun
224
Firing shotgun, then
cocking it
225: Put shotgun to hips
225
[Opcode 4]
Holstering guns
226: Wield shotgun
222
227
228
231
230: Put M16 back, grab M16
229
Holstering guns
231: Fire M16
231
232: Put M16 back, grab M16
232
[Opcode 4]
Holstering guns
233: Turn M16 away
229
234: Aim M16
236
235: Turn M16 away
234
236: Aim and fire M16
236
238
Holstering guns
238: Aim grenade launcher
240
239: Get grenade for launcher
240
Grenade settling, entering
240: Fire grenade launcher
239
Grenade-launcher firing
241: Turning grenade launcher away
238
242: Put grenade launcher away, then wield it
242
[Opcode 4]
Holstering guns
245
244: Put harpoon gun back, grab HG
243
Holstering guns
245: Fire harpoon gun
245
Harpoon ricochet
246: Put harpoon gun back; grab HG
243
[Opcode 4]
Holstering guns
247: Turn harpoon gun away
243
248: Reload harpoon gun
243
{harpoon reload / underwater
harpoon reload}
249: Pointing harpoon gun forward
251
250: Turning harpoon gun away from forward
249
251: Fire harpoon gun
251
Fire harpoon
252: Put harpoon gun back; grab HG
252
[Opcode 4]
253: Put harpoon gun back; grab HG
253
[Opcode 4]
254
255: Pulling flare out?
255
256: Pulling flare out?
257
257: Lighting flare?
254
258: Lighting flare?
254
259
260: Being tossed about (Lara getting killed by tyrannosaur?)
260
TR2 Sound
IDs
The first number is the sound's index in "SoundMap"; TR2 appears
to be completely consistent here.
The second number is the sound's index in the file MAIN.SFX
A short description follows, and if the sound is a member of a set,
then a "--" and then how many are in that set. Thus, Lara's footsteps are
a set of 4 sounds.
0000 -- 0000 -- Footstep -- 4
0001 -- 0004 -- Lara grunt
0002 -- 0005 -- Lara "no"
0003 -- 0006 -- Lara sliding
0004 -- 0007 -- Lara landing on feet
0005 -- 0008 -- Lara grunt (pulling up)
0006 -- 0009 -- Lara unholstering pistols/magnums/UZIs
0007 -- 0010 -- Lara holstering pistols/magnums/UZIs
0008 -- 0011 -- Lara firing pistols
0009 -- 0012 -- Lara cocking shotgun/pistol
0010 -- 0013 -- Bullet ricochet -- 2
0011 -- 0015 -- Lara lighting flare
0012 -- 0016 -- Flare burning
0013 -- ----
0014 -- ----
0015 -- 0017 -- Harpoon ricochet
0016 -- 0018 -- Harpoon reload
0017 -- 0019 -- Walk in shallow water -- 4
0018 -- 0023 -- Wade in shallow water -- 2
0019 -- ----
0020 -- 0025 -- Lara treading water
0021 -- 0026 -- Lara firing magnums
0022 -- 0027 -- Harpoon reload (underwater?)
0023 -- 0028 -- Fire harpoon (underwater)
0024 -- 0029 -- Massive crash
0025 -- 0030 -- Lara pressing button
0026 -- 0031 -- Lara moan (pulling up)
0027 -- 0032 -- Lara grunt (hitting wall) -- 2
0028 -- 0034 -- Click (?) -- 2
0029 -- 0036 -- Lara grunt (jumping)
0030 -- 0037 -- Lara scream (falling)
0031 -- 0038 -- Lara getting hurt -- 2
0032 -- 0040 -- Lara roll
0033 -- 0041 -- Splash (Lara into water)
0034 -- 0042 -- Splash (Lara surfacing)
0035 -- 0043 -- Switch (Lara underwater)
0036 -- 0044 -- Lara catching breath
0037 -- 0045 -- Underwater gurgle
0038 -- 0046 -- Lara pulling metal lever
0039 -- 0047 -- Lara inserting key/card
0040 -- 0048 -- Lara inserting chip/pryr-whl/scroll/gem/etc.
0041 -- 0049 -- Lara dying 1
0042 -- 0050 -- Lara dying 2
0043 -- 0051 -- Lara firing Uzis
0044 -- 0052 -- Gunshot echo?
0045 -- 0053 -- Lara firing shotgun
0046 -- 0054 -- Lara grunt (starting to push block)
0047 -- 0055 -- Lara grunt (pushing block) -- 3
0048 -- 0058 -- Click (?)
0049 -- 0059 -- Something hitting Lara?
0050 -- 0060 -- Bullet hitting Lara?
0051 -- 0061 -- Lara "heh!" (pulling up?)
0052 -- 0062 -- Lara treading water
0053 -- 0063 -- Lara's bones breaking (dying)
0054 -- 0064 -- Ledge grab by Lara?
0055 -- 0065 -- Lara "oomph!" (hitting wall after grabbing ledge)
0056 -- 0066 -- Footstep/ledge shimmy by Lara?
0057 -- 0067 -- Metal-lever reset
0058 -- 0068 -- Glass breaking
0059 -- 0069 -- Waterfall and gurgle
0060 -- 0060 -- Underwater ambience
0061 -- 0071 -- Underwater level pull
0062 -- 0072 -- Lara "aha!" (picked up something)
0063 -- 0073 -- Block sliding
0064 -- 0074 -- Door opening
0065 -- 0075 -- Something swinging
0066 -- 0076 -- Brittle ground
0067 -- 0077 -- Brittle ground breaking away/falling
0068 -- 0078 -- Brittle ground hitting solid ground
0069 -- 0079 -- Enemy footstep -- 3
0070 -- 0082 -- Enemy grunt (climbing up something)
0071 -- 0083 -- Enemy hitting Lara 1
0072 -- 0084 -- Enemy hitting Lara 2
0073 -- 0085 -- Enemy groan (dying)
0074 -- 0086 -- Enemy growl
0075 -- 0087 -- Enemy grunt (climbing up something?)
0076 -- 0088 -- Enemy grunt (climbing up something?)
0077 -- 0089 -- ?
0078 -- 0090 -- Lara firing M-16
0079 -- 0091 -- Waterfall
0080 -- 0092 -- Sword statue (drop)
0081 -- 0093 -- Sword statue (lift)
0082 -- 0094 -- Metal gate open
0083 -- 0095 -- Metal gate close
0084 -- 0096 -- Pop?
0085 -- 0097 -- Enemy body hitting ground (dying) -- 3
0086 -- 0100 -- Dog bark 1
0087 -- 0101 -- Footstep? -- 3
0088 -- 0104 -- Dog bark 2
0089 -- 0105 -- Dog yelp (dying) -- 3
0090 -- 0108 -- Dog pant
0091 -- 0109 -- Footstep? -- 3
0092 -- 0112 -- Leopard growl 1
0093 -- 0113 -- Leopard snarl
0094 -- 0114 -- Leopard growl 2
0095 -- 0115 -- Leopard growl-twitch (dying)
0096 -- 0116 -- Leopard growl 3
0097 -- 0117 -- Rat squeak -- 2
0098 -- 0119 -- Rat squeal (dying)
0099 -- 0120 -- Tiger growl 1
0100 -- 0121 -- Tiger growl 2
0101 -- 0122 -- Tiger growl 3
0102 -- 0123 -- Tiger dying
0103 -- 0124 -- Tiger growl 4
0104 -- 0125 -- Echo?
0105 -- 0126 -- Explosion -- 2
0106 -- 0128 -- Growl?
0107 -- 0129 -- Footstep?
0108 -- 0130 -- Menu-option movement
0109 -- 0131 -- Menu option: Lara's home
0110 -- ----
0111 -- 0132 -- Menu/menu-option popup
0112 -- 0133 -- Menu-option escape
0113 -- 0134 -- Menu-option select?
0114 -- 0135 -- Menu-option select
0115 -- 0136 -- Menu game-page turn
0116 -- 0137 -- Lara sigh ("The-e-ere!") from recharge
0117 -- 0138 -- Enemy footstep (clicking) -- 4
0118 -- 0142 -- Enemy firing gun with silencer -- 2
0119 -- 0144 -- Enemy "ah!" (dying)
0120 -- 0145 -- Enemy "oo!" (dying)
0121 -- 0146 -- Enemy punch?
0122 -- 0147 -- Spider moving
0123 -- 0148 -- Grenade launcher load (grenade entering)
0124 -- 0149 -- Grenade launcher load (grenade settling)
0125 -- 0150 -- Fire grenade launcher
0126 -- 0151 -- Spider biting Lara?
0127 -- 0152 -- Spiked metal door slide
0128 -- 0153 -- Spiked metal door close
0129 -- 0154 -- Eagle squawk
0130 -- 0155 -- Eagle-wing flap
0131 -- 0156 -- Eagle dying squawk
0132 -- 0157 -- Crow "grok!"
0133 -- 0158 -- Crow-wing flap
0134 -- 0159 -- Crow "grak!"
0135 -- 0160 -- Crunch?
0136 -- 0161 -- Enemy gun cock?
0137 -- 0162 -- Enemy gunshot?
0138 -- 0163 -- ?
0139 -- 0164 -- ?
0140 -- 0165 -- Heavy breathing (?)
0141 -- 0166 -- Enemy chuckling (after killing Lara)
0142 -- 0167 -- Monk "poy-yaw!"
0143 -- 0168 -- Monk "awu!" (dying?)
0144 -- ----
0145 -- 0169 -- Lara "oi-ah!" (killed by spikes)
0146 -- 0170 -- Lara groan (killed by flames/lava)
0147 -- 0171 -- Boulder(s)/oildrum(s)/snowballs/etc. rolling
0148 -- 0172 -- Sandbag snapping
0149 -- 0173 -- Sandbag/? hitting ground
0150 -- 0174 -- Burning
0151 -- ----
0152 -- 0175 -- Snowmobile start
0153 -- 0176 -- Snowmobile idle
0154 -- 0177 -- Snowmobile accelerate
0155 -- 0178 -- Snowmobile (high engine RPM)
0156 -- 0179 -- Snowmobile shut off
0157 -- 0180 -- Enemy gunshot
0158 -- 0181 -- Enemy groan (dying)
0159 -- 0182 -- Enemy heavy breathing
0160 -- 0183 -- Click?
0161 -- 0184 -- Floor trapdoor open
0162 -- 0185 -- Floor trapdoor close
0163 -- 0186 -- Yeti growl -- 2
0164 -- 0188 -- Yeti chest beat
0165 -- 0189 -- Yeti ?
0166 -- 0190 -- Yeti grunt and chest beat
0167 -- 0191 -- Yeti scream
0168 -- 0192 -- Yeti scream (dying)
0169 -- 0193 -- Yeti growl 1
0170 -- 0194 -- Yeti growl 2
0171 -- 0195 -- Yeti grunt
0172 -- 0196 -- Yeti growl 3
0173 -- 0197 -- Yeti footstep -- 2
0174 -- 0199 -- Enemy heavy breathing
0175 -- 0200 -- Enemy flamethrower flame
0176 -- 0201 -- Enemy flamethrower reset?
0177 -- 0202 -- Enemy flamethrower cycle?
0178 -- 0203 -- Enemy groan (dying?)
0179 -- 0204 -- Enemy flamethrower pack echo (dying)
0180 -- 0205 -- Enemy belt(?) jingle
0181 -- 0206 -- Wrench "ching" (enemy)
0182 -- 0207 -- Footstep?
0183 -- 0208 -- Footstep/Lara hit?
0184 -- 0209 -- Enemy cocking shotgun
0185 -- ----
0186 -- 0210 -- Underwater?
0187 -- ----
0188 -- 0211 -- Scuba-diver airflow
0189 -- ----
0190 -- 0212 -- Pulley crane-block movement
0191 -- 0213 -- Curtain open/close
0192 -- 0214 -- enemy grunt (scuba; dying?)
0193 -- 0215 -- Underwater?
0194 -- 0216 -- Boat start
0195 -- 0217 -- Boat idle
0196 -- 0218 -- Boat accelerate
0197 -- 0219 -- Boat (high engine RPM)
0198 -- 0220 -- Boat shut off
0199 -- 0221 -- Boat (engine hit)
0200 -- 0222 -- Boat (body hit)
0201 -- 0223 -- Clatter 1
0202 -- 0224 -- Clatter 2
0203 -- 0225 -- Clatter 3
0204 -- 0226 -- Door slide
0205 -- 0227 -- Lara flesh wound -- 2
0206 -- 0229 -- saw (high RPM)
0207 -- 0230 -- saw switched off
0208 -- 0231 -- Bell chime
0209 -- 0232 -- ? creaking/hitting something
0210 -- 0233 -- ? swinging
0211 -- 0234 -- ? breaking?
0212 -- 0235 -- Pulley movement
0213 -- 0236 -- Airplane engine idle
0214 -- ----
0215 -- 0237 -- Underwater fan
0216 -- ----
0217 -- 0238 -- Vent fan
0218 -- 0239 -- Rope swing
0219 -- 0240 -- Jump pad 1
0220 -- 0241 -- Jump pad 2
0221 -- 0242 -- Something breaking?
0222 -- 0243 -- ball/rock/snowballs/etc rolling
0223 -- 0244 -- ball/rock/snowballs/etc settling
0224 -- 0245 -- ?
0225 -- 0246 -- Crash?
0226 -- 0247 -- Crash?
0227 -- 0248 -- Something rolling
0228 -- 0249 -- Something hitting wall/settling
0229 -- 0250 -- Blade slice-hit
0230 -- 0251 -- Blade "ching"
0231 -- 0252 -- Rolling spike-wheel
0232 -- 0253 -- Kill of something?
0233 -- 0254 -- blade cutting into Lara?
0234 -- 0255 -- Rotating-handle loosen
0235 -- 0256 -- Rotating-handle turn
0236 -- 0257 -- Rotating-handle door-latch open
0237 -- 0258 -- Rotating-handle door creak and latch
0238 -- 0259 -- Monk? footstep -- 4
0239 -- 0263 -- Monk sword swing (single)
0240 -- 0264 -- Monk sword swing (multi)
0241 -- 0265 -- Monk shout 1 -- 3
0242 -- 0268 -- Monk shout 2 -- 3
0243 -- 0271 -- Monk dying? -- 3
0244 -- 0274 -- Monk hurt? -- 3
0245 -- 0277 -- Crunch? -- 2
0246 -- 0279 -- Enemy, "haye"
0247 -- 0280 -- Splash (surfacing)
0248 -- 0281 -- Waterfall
0249 -- 0282 -- Footstep in snow -- 3
0250 -- 0285 -- Gunshot?
0251 -- 0286 -- Enemy gunshot
0252 -- 0287 -- Enemy "ahaga-hoog-uh!" (dying)
0253 -- 0288 -- Enemy grunt (dying?)
0254 -- 0289 -- Shooting-circle blade
0255 -- 0290 -- Footstep? -- 4
0256 -- 0294 -- Monk "oye!"
0257 -- 0295 -- Monk "aweh!"
0258 -- 0296 -- Shooting circle blade hit
0259 -- 0297 -- Warrior footstep
0260 -- 0298 -- Monk blade swing? -- 3
0261 -- 0301 -- Monk? blade swing
0262 -- 0302 -- Warrior growl -- 2
0263 -- 0304 -- Knifethrower hiccup
0264 -- 0305 -- Warrior burp, "wuuhh!"? -- 3
0265 -- 0308 -- Warrior growl-burp?
0266 -- ----
0267 -- 0309 -- Warrior awaken
0268 -- 0310 -- Warrior growl-burp?
0269 -- 0311 -- Lever pull
0270 -- ----
0271 -- ----
0272 -- ----
0273 -- ----
0274 -- ----
0275 -- ----
0276 -- ----
0277 -- ----
0278 -- 0312 -- Chain pulley
0279 -- 0313 -- Lara zipline handle grab
0280 -- 0314 -- Lara zipline slide
0281 -- 0315 -- Lara zipline handle hit
0282 -- 0316 -- Body slump?
0283 -- 0317 -- ? body crunch
0284 -- 0318 -- ?
0285 -- 0319 -- Crunch?
0286 -- 0320 -- Sliding door open
0287 -- 0321 -- Sliding door open
0288 -- 0322 -- Water something
0289 -- 0323 -- ?
0290 -- 0324 -- ?
0291 -- 0325 -- Talion guardian scream
0292 -- 0326 -- ? gasp, growl -- 3
0293 -- 0329 -- Talion guardian hoarse breathing
0294 -- 0330 -- Talion guardian footstep
0295 -- 0331 -- Talion guardian scream (dying)
0296 -- 0332 -- Large spider
0297 -- 0333 -- Helicopter
0298 -- 0334 -- Dragon footstep
0299 -- 0335 -- Dragon growl 1
0300 -- 0336 -- Dragon growl 2
0301 -- 0337 -- Dragon body fall
0302 -- 0338 -- Dragon dying breath
0303 -- 0339 -- Dragon growl 3
0304 -- 0340 -- Dragon grunt
0305 -- 0341 -- Dragon fire-breathing
0306 -- 0342 -- Dragon leg lift
0307 -- 0343 -- Dragon leg hit
0308 -- 0344 -- Warrior blade swing -- 2
0309 -- 0346 -- Warrior blade swing (fast)
0310 -- ----
0311 -- 0347 -- Warrior breath?
0312 -- 0348 -- Warrior hover
0313 -- 0349 -- Warrior landing
0314 -- 0350 -- Warrior? blade hit
0315 -- 0351 -- Warrior? blade slice -- 2
0316 -- 0353 -- Birds chirping -- 2
0317 -- 0355 -- ? crunch
0318 -- 0356 -- ? crunch -- 3
0319 -- 0359 -- Door creak and close
0320 -- 0360 -- ? breaking
0321 -- 0361 -- Large spider snarl
0322 -- 0362 -- Large spider footstep -- 4
0323 -- 0366 -- Large spider snarl (dying)
0324 -- 0367 -- Dragon growl
0325 -- 0368 -- Dragon/T-Rex footstep
0326 -- 0369 -- Dragon/T-Rex growl 1
0327 -- 0370 -- Dragon/T-Rex growl 2
0328 -- ----
0329 -- 0371 -- Water drip -- 3
0330 -- 0374 -- Stage-backdrop move
0331 -- 0375 -- Stone door slide
0332 -- 0376 -- Platform alarm (Star-Trek-like)
0333 -- 0377 -- Lara's grandfather clock tick
0334 -- 0378 -- Lara's house front door chime
0335 -- 0379 -- Lara's house alarm
0336 -- 0380 -- ? Boat racing
0337 -- 0381 -- ? Water
0338 -- 0382 -- ?
0339 -- 0383 -- ?
0340 -- 0384 -- ?
0341 -- 0385 -- ?
0342 -- 0386 -- ?
0343 -- 0387 -- hit?
0344 -- 0388 -- Butler sounds 1 -- 5
0345 -- 0393 -- Butler sounds 2 -- 4
0346 -- 0397 -- Butler sounds 3 -- 2
0347 -- 0399 -- Butler cup clatter -- 2
0348 -- 0401 -- Brittle ground breaking
0349 -- 0402 -- Spider explode (dying)/Lara bullet hit?
0350 -- 0403 -- Shark bite
0351 -- 0404 -- Lava
0352 -- 0405 -- Loud hit?
0353 -- 0406 -- Unwelcome guests at Lara's home
0354 -- 0407 -- Zipper?